Sakura Cards
The Dark: One of the cards necessary for Yue's transformation, it can trap someone in complete darkness or turn day into night.
The Watery: One of the four elemental cards, controls water that can create whirlpools.
The Windy: One of the four elemental cards, creates strong winds that can bind an enemy or push heavy objects.
The Wood: Creates vines to capture enemies, soft plush areas to land on. It works effectively against The Earthy as Earthy does not disrupt flora.
The Erase: Capable of erasing anything from inanimate objects to even people or memories.
The Illusion: Creates illusions of all sorts - some dependent on the individual using it or on it's own. Can create whatever a person happens to be thinking of or what they most love or fear.
The Fly: Grants the ability to fly. At frist Sakura's staff gained wings that she then rode around like on a witch's broom but can give her wings protruding out of her back if she needs to use the staff.
The Jump: Grants the ability to jump extreme heights.
The Watery: One of the four elemental cards, controls water that can create whirlpools.
The Windy: One of the four elemental cards, creates strong winds that can bind an enemy or push heavy objects.
The Wood: Creates vines to capture enemies, soft plush areas to land on. It works effectively against The Earthy as Earthy does not disrupt flora.
The Erase: Capable of erasing anything from inanimate objects to even people or memories.
The Illusion: Creates illusions of all sorts - some dependent on the individual using it or on it's own. Can create whatever a person happens to be thinking of or what they most love or fear.
The Fly: Grants the ability to fly. At frist Sakura's staff gained wings that she then rode around like on a witch's broom but can give her wings protruding out of her back if she needs to use the staff.
The Jump: Grants the ability to jump extreme heights.